I know some people had to hack a lot of their code to get it working for PoC, but thankfully I didn't have to. This can be attributed to the fact that I designed out my modules to be working for our game's gold build. I think the majority of the changes that I'll have to implement would be the "Director" interface for lua and the camera for FF1.
Overall I'm very pleased with what we accomplished in the two weeks development time for PoC. The prototype really helped minimize how long the gameplay took for us to implement (we started putting in game play 2 days before the dead line) and enabled us to devote the majority of our PoC time to setting up the engines.
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